"Between all the iconic fighters, stages and music, it's the largest video game crossover ever produced - and nothing short of a Nintendo fan's dream come true".
The Super Smash Bros.
His main weapon comes in the form of his signature chained whip, which retains its properties from the classic NES Castlevania entries. It boasts a number of Gothic enemies to battle, including Dracula himself every "blue moon", as well as Alucard as an assist trophy.
Phew! I think those are all the big announcements - Nintendo sure knows how to pack a lot of info into half an hour! King K. Rool, a frequent foe of Donkey Kong, is joining the roster. King K. Rool looks to be a powerhouse on par with King DeDeDe.
Smash Ultimate's E3 offering unveiled Splatoon-shooters the Inklings and Metroid's long-awaited bad-ass boss Ridley as additions to the roster.
As the closing announcement of today's Smash Bros. Ultimate, the latest Nintendo offering in the series. The new Stamina Battle mode has fighters fight until all stamina is lost and there's one fighter left standing.
Dracula's castle is the new stage for you to fight in, and is one of 103 included in the game. Finally, there will be a new Stage Morph feature that allows players to pick two different stages and transition between them in the middle of a battle.
While Nintendo of America hasn't confirmedLuigi's, ahem, "okay"-ness, it's safe to say that we haven't seen the last of the plumber".
Smashdown - Play through the entire Smash Bros.
While we probably could have grouped Training mode in with the rest of the other game modes, it definitely deserves its own mention. The Direct also showed a glimpse of the Tourney Mode in Ultimate, which supports up to 32 players and can mix-and-match players in with CPU opponents. It's ensuing Final Smash is not as strong as the one from the Smash Ball. The stage is going completely over-the-top with 34 music tracks, from across the Castlevania series. Ultimate includes an exclusive stage that features a grid, used to help measure the distance and trajectory of special moves and fighter knockback.