"The piecemeal release is meant to "[give] the development teams the ability to ensure each one is right", Microsoft's announcement reads.
For Xbox One, "Halo:Reach" will be playable in 4K/HDR and at 60 FPS. In terms of content, each individual game will have Campaign, Multiplayer, and Custom Games, as well as Forge and Theater mode. Pricing details are not available at this time. There's simply no reason to own one outside Xbox 360 and original Xbox backwards compatibility. You can nearly hear the fans beckoning for 60FPS and 4K/HDR support, which the post promised for Halo: Reach on Xbox One.
The collection's launch on PC finally gives series fans what they've been asking for, but there's some bad news: you'll have to be patient and download each game as it becomes available.
343 Industries says each game will evolve and grow based on community feedback so fans are encouraged to share their thoughts.
While the comments may not be aimed at Halo Infinite, it would make sense for the next Halo game to go down this route.
Early reports also indicate that Microsoft and Nintendo are working to bring Xbox titles to the Nintendo Switch, according to Game Informer.
Video game stories from other sites on the web. Throw in the company's fondness for subscription services, eager to turn its games division into the entertainment equivalent of Office 365, and it will be interesting to see what its newly acquired studios will eventually develop and for what platforms. "In this significant moment, we are constantly challenging ourselves about where we can take gaming next".